MiniScript Weekly News — Apr 1, 2026
Development Updates Work on MiniScript 2 continues to pick up speed, and the team shared that a working REPL is now in place in both C# and C++. The latest dev log also mentions a refactor to bette...

Source: DEV Community
Development Updates Work on MiniScript 2 continues to pick up speed, and the team shared that a working REPL is now in place in both C# and C++. The latest dev log also mentions a refactor to better preserve globals across REPL entries, plus a fix for multi-function REPL handling and Ctrl-D to exit. GitHub: miniscript2 On the raylib-miniscript side, there were a few useful updates landed this week: resourceCounts now reports loaded resources, FileHandle was added, and the text mutation intrinsics were refreshed with new ...Alloc variants. These changes should help with debugging leaks and keeping the bindings in step with newer raylib APIs. An important change this week: raylib-miniscript now requires scripts to call rl.InitWindow themselves instead of the engine doing it behind the scenes. Joe also added a direct MiniScript translation of the raylib high-DPI demo, which should make window setup clearer for developers who want to support high-res displays like the Apple Retina or MacBo